Gamified Learning App
Client
Case Study
Services
UI Design UX Design
Industries
Education
Date
2023
After a thorough review of some of eLimu’s products, here are some of the areas that could be improved on for a better user experience.
Problem Statement:
The current e-learning platform lacks personalization, leading to a one-size-fits-all approach that fails to meet the diverse learning needs and preferences of individual child. This results in decreased engagement and ineffective learning experiences, leading to low retention and completion rates.
Solution:
Considering the target users(kids within ages 5-13), a personalized learning feature on the e-learning platform will solve this issue (problem statement above) by providing tailored content, adaptable pace, and customized feedback to each child based on their unique learning style, needs, and progress. This will lead to improved child engagement, motivation, and overall learning outcomes.
Sub-features
User registration and profile setup: The user (mostly this will be either parent/teacher) creates an account and completes a profile setup process, including inputting their age and current knowledge level. This should be as simple as possible.
Adaptive learning pace: The platform adjusts the pace of the task based on the user's progress and performance, providing extra support where necessary and challenging the user when appropriate.
Completion: Upon completion of a task, the user receives a personalized message that recognizes their achievements.

Adopting a mobile-first strategy, here are the wireframes presented in a mobile format

High Fidelity design containing
One-time login as against log-in per product that currently exists
Personalized learning experience for students


Components
